iPhone apps
Native iOS apps in Swift and SwiftUI, designed for the platform and built to pass App Store review the first time.
Mobile is part of Build, the side of GMX3C that grew out of a passion for making apps. The same craft behind PulseAware and HeadPause is available on demand: iPhone, iPad, Apple Watch, and Android apps in Swift, Kotlin, or React Native, whichever fits, taken all the way through the App Store and Google Play.
Native iOS apps in Swift and SwiftUI, designed for the platform and built to pass App Store review the first time.
iPadOS apps built for the larger screen: split view and multitasking, Apple Pencil, keyboard and trackpad, and tablet layouts for in-store, kiosk, and field use.
Native Android apps in Kotlin and Jetpack Compose, tested across devices and released through Google Play.
One codebase for iPhone and Android with React Native and Expo when speed to both stores matters more than platform-specific polish.
watchOS companions, HealthKit, and motion sensing for apps that live on the wrist or read the body.
APIs, sign-in, push notifications, payments, content management, and analytics, so the app has everything it needs on day one.
Screen design, clickable prototypes, and a design system that feels native on iPhone, iPad, and Android before a line of production code.
TestFlight and Play testing tracks, store listings, privacy disclosures, review submission, and repeatable releases.
The app is Apple-first, leans on the Watch, health data, or device sensors, or needs the most native feel.
The audience is Android-first or the app needs deep Android integration, hardware access, or enterprise device management.
Both stores matter, the budget favors one codebase, and the experience is content, forms, ordering, or account driven.
Real-time stress and speaking awareness from heart rate, HRV, and voice, with on-device processing.
Guided balance and stillness practice using AirPods head tracking. On-device and private by default.
Goals, users, must-have features, and constraints, turned into a clear scope and the right stack.
Clickable screens or a working build early, so decisions are made on something real.
Short iterations with regular test builds on real devices through TestFlight and Play testing tracks.
Store listings, privacy details, review submission, and release to the App Store and Google Play.
Updates, OS compatibility, fixes, and new features as needed, on demand rather than on retainer.
Tell us what it needs to do. We will recommend the right platform and stack, and scope it with you.